![]() ![]() Shift+Alt+MMB = Pan Horizontally (U direction) Users can use the zoom and pan widgets to navigate, but most will find it far easier to use the mouse and keyboard combinations MODO provides. Navigation of the UV view is very similar to the 3D views. Lastly, user can LMB+click the 'Options' capsule shaped button toward the upper left corner to open a context menu with a variety of viewport customizing controls, acting as common shortcuts for the same options available in the viewport Properties panel. The pan and zoom navigation widgets are located in the upper right corner, users can LMB+click on these icons to move and scale the contents of the viewport, making it easier to see certain areas for detailed editing. ![]() The 'Thumb' and 'Widget' viewport controls are still available toward the top, covered on the ' Layout Controls' page of the documentation. Relevant on-screen information overlays are still located toward the bottom of the viewport. The 3D grid is replaced by the 2D UV grid and flat background color. If this Tab is not visible, users may select the UV interface using the "Layout > Layouts > UV Editor" menu command.Ĭompared to the 3D viewport, the UV viewport itself is rather sparse. ![]() The main toolbox and viewport for UV mapping is available in the default 'UV' edit interface. Users not familiar with what a UV map is can explore them further on the Working with UV maps page of the MODO tools documentation. UV maps are the flat 2D representations of a model's 3D surface for the application of texture maps (images). The UV viewport is much like the 3D OpenGL Viewport, only instead of representing 3D space, it shows users the two dimensional view of UV space. ![]()
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